Real-world kingdom starts
Create a kingdom from a map-selected point with server-side land, water, restricted-zone, overlap, and spacing validation.
MamalikGame systems
Mamalik grows through small, verified systems: real map starts, land credit, districts, ticks, reports, and then conflict.
Create a kingdom from a map-selected point with server-side land, water, restricted-zone, overlap, and spacing validation.
Grow around Economic, Residential, Military, Defensive, and Research districts while keeping gameplay land separate from visible borders.
Money, Food, Manpower, Knowledge, construction, and training queues advance through deterministic 10-minute tick rules.
Buy fixed land packages with server-calculated prices, package cooldowns, reports, and district allocation controls.
Sprint 5 adds distance-based orders, approximate scouting, basic battles, defender bonuses, siege rules, and reports.
Sprint 6 adds simple alliances, report polish, leaderboards, and admin tools for the persistent world.