Mamalik

Game systems

A strategy world built in clear v0.1 layers.

Mamalik grows through small, verified systems: real map starts, land credit, districts, ticks, reports, and then conflict.

Available foundation

Real-world kingdom starts

Create a kingdom from a map-selected point with server-side land, water, restricted-zone, overlap, and spacing validation.

Available foundation

District management

Grow around Economic, Residential, Military, Defensive, and Research districts while keeping gameplay land separate from visible borders.

Available foundation

Tick economy

Money, Food, Manpower, Knowledge, construction, and training queues advance through deterministic 10-minute tick rules.

Available foundation

Land packages

Buy fixed land packages with server-calculated prices, package cooldowns, reports, and district allocation controls.

Next v0.1 sprint

Scouting and combat

Sprint 5 adds distance-based orders, approximate scouting, basic battles, defender bonuses, siege rules, and reports.

Later v0.1 sprint

Alliances and rankings

Sprint 6 adds simple alliances, report polish, leaderboards, and admin tools for the persistent world.